# MEKANISM Rebalance

[Energy Units are in Joules: 1RF = 2.5J]

## Mekasuit

### Energy

[Increased to make the mekasuit slightly more of an endgame armor]

- **Energy Capacity:** 16.000.000J -> 40.000.000J
- **Charging Rate:** 100.000J -> 200.000J
- **Solar Charge Rate:** 500J -> 1.500J


- **Damage Energy Usage:** 100.000J -> 250.000J
- **Magic Damage Energy Usage:** 1.000J -> 2.500J
- **Fall Damage Energy Usage:** 50 -> 250J


- **Jump Boost Energy Usage:** 1.000J -> 2.000J
- **Potion Reduction Energy Usage:** 40.000J -> 80.000J
- **Sprint Boost Energy Usage:** 100J -> 250J

## Meka Tool

### Values

[Buffed to actually be an upgrade of the Atomic Disassembler]

- **Base Damage:** 4 -> 24
- **Attack Speed:** -2.4 -> -0.8

### Energy

[Increased to make it a slightly more endgame-ish tool]

- **Base Energy Usage:** 10J -> 50J
- **Silktouch Energy Usage:** 100J -> 500J


- **Weapon Energy Usage:** 2000J -> 8000J
- **Hoe Energy Usage:** 10J -> 50J
- **Shovel Energy Usage:** 10J -> 50J
- **Axe Energy Usage:** 10J -> 50J
- **Shear Energy Usage:** 10J -> 50J
- **Trim Energy Usage:** 10J -> 50J
- **Teleportation Energy Usage:** 1000J -> 2500J


- **Energy Capacity:** 16.000.000J -> 40.000.000J
- **Charging Rate:** 100.000J -> 200.000J

## Generators

[Buffed to match the powah]

- **Solar Generation:** 50J -> 150J
- **Solar Capacity:** 96.000J -> 100.000J
- **Advanced Solar Generation:** 300J -> 1200J
- **Advanced Solar Capacity:** 200.000J -> 250.000J

[Buffed to match powah]

- **Heat Generation:** 200J -> 800J

[Nerf to prevent massive melon power]

- **Ethene Burn Ticks:** 40 -> 20
- **Ethene Density Multiplier:**  40 -> 8

[Buffed to make slightly more viable]

- **Wind Generation Min:** 60J -> 150J
- **Wind Generation Max:** 480J -> 900J

[Nerf to promote other reactors]

- **Energy per Fission Fuel:** 1.000.000J -> 250.000J

[Buff Turbine to need less for the same]
- **Blades per Coil:** 4 -> 8
- **Vent Chemical Flow:** 16.000mb/t -> 43.478,262mb/t 
- [This abhorrent number makes the max flow rate exactly 15.000.000mb/t]
- **Condeser Rate:** 64.000mb/t -> 256.000mb/t

[Buff Boiler so you only need one per fission reactor]
- **Water per Tank:** = 16000mb -> 32000mb
- **Steam per Tank:** = 16000mb -> 320000mb
- **Heated Coolant per Tank** = 256000mb -> 512000mb
- **Cooled Coolant per Tank:** = 25600mb -> 512000mb

[Nerfed to make other power viable in endgame 200MRF -> 80MRF]

- **Fuel Capacity:** 1.000mb -> 500mb
- **Thermocouple Efficiency:** 0.05 -> 0.04
- **Casing Thermal Conductivity:** 0.1 -> 0.333333333
- **Water Heating Ratio:** 0.3 -> 272727272727

## Radiation

[Makes Radiation decay much faster]

- **Source Decay Rate:** 0.9995 -> 0.9975
- **Target Decay Rate:** 0.9995 -> 0.9975

[Makes waste decay a bit faster in barrels]

- **Waste Barrel Process Ticks:** 20 -> 10
- **Waste Barrel Decay Amount:** 1mb -> 2mb
 
## Machines

[Upgrades buff machines more to reduce the overall need for machines]

- **Max Upgrades Multiplier:** 10x -> 16x

[Buff so you dont need 150 of them for nuclear waste to polonium]

- **Solar Neutron Activator production:** 64mb/t -> 256mb/t

[Buff so you dont need 50 pumps for fusion]

- **Heavy Water Amount per 1000mb:** 10mb -> 50mb


[Buff to reduce the need for many, reducing lag 1080mb/t -> 4995mb/t]

- **Evap Tower Temp Multiplier (Output Amount)** 0.4 -> 1.85 
- **Evap Tower Heat Capacity (Heat needed for max production):** 100 -> 600

[Faster charging rate]

- **Laser Energy Usage:** 10.000J -> 50.000J
- **Laser Energy Capacity:** 2.000.000J -> 10.000.000J

[Massive SPS nerf to make other power sources besides fusion valid 400MRF -> 40MRF]

- **SPS Energy per mb:** 1.000.000J -> 100.000J

### Assume recipes are getting balanced as well to reflect the buffs here